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Mastering the View – Camera Controls in Empires and Embers

Feb 21, 2024

game camera
Image for Zoomed in image of map

Greetings, strategists!

A well-designed camera system is crucial in strategy games. A beautiful map is useless if you can't navigate it effortlessly to form tactical decisions. Today, let's explore the development of camera controls for Empires and Embers, focusing on both functionality and immersion.

The Goals

My aims for the camera system are simple to state, but complex to execute well:

Key Components I'm Developing

Challenges and Refinements

Finding the right balance is an ongoing task:

The Road to Fluidity

My current focus is on tweaking camera movement 'easing' – how it gracefully speeds up and slows down. This, combined with elevation adjustments, is key to making the controls feel truly fluid.

Seeking Your Insights!

Strategy game veterans, what camera control features are non-negotiable for you? Any pet peeves with cameras in other games you wish I'd avoid? Let me know in the comments!