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Elevating the Visuals – Texture and Model Overhaul

Feb 23, 2024

meshtexturegraphics

Greetings strategists!

It's been a while since I focused on the visual side of Empires and Embers. After getting all those core gameplay mechanics working, it's time to give the world a much-needed visual upgrade. Let's talk about the exciting changes I've got planned!

Image for Zoomed in image of map

Mastering the View – Camera Controls in Empires and Embers

Feb 21, 2024

game camera

Greetings, strategists!

A well-designed camera system is crucial in strategy games. A beautiful map is useless if you can't navigate it effortlessly to form tactical decisions. Today, let's explore the development of camera controls for Empires and Embers, focusing on both functionality and immersion.

Image for Map with different meshes and materials based on elevation and moisture

Bringing Landscapes to Life - Texturing Terrain in Empires and Embers

Feb 20, 2024

map texturesprocedural generation

Greetings, strategists!

In previous blogs, I delved into the generation of terrain in Empires and Embers, covering features like elevation and biome placement. But an untextured map, while functional, lacks the immersive visual punch players crave. Today, let's discuss how I'm applying textures to breathe life into these generated worlds!

Image for Base generated map

Building a World to Rule

Feb 19, 2024

codemapunityhex grid

Greetings, strategists!

In my first dev blog, I introduced the visual foundations of Empires and Embers. Today, I'm diving into the landscapes where your empires will rise and fall – let's talk map generation!

Image for Map with different meshes and materials based on elevation and moisture

Forging the Visual Identity of Empires and Embers

Feb 18, 2024

introductiongraphics

Greetings, strategists!

Welcome to the inaugural dev blog for Empires and Embers! This series will dive into the creation process behind my upcoming strategy game, where bold empires rise amidst fierce conflicts. Today, I'm setting the stage by exploring the heart of my game's visual identity.